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Notes tagged “build-systems”
Every note filed under build-systems, newest first.
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2026
- There Are No Phases
Buck2's DICE engine collapses load, analysis, and execution into a single graph — and the decision to rebuild rather than adopt.
- The Build That Restarts Itself
Inside Skyframe, Bazel's incremental engine — and the strange trick at its heart.
- Utils Is Where Modularity Goes to Die
Module boundaries should follow the dependency graph, not your folder intuitions — and "optimal" can be defined precisely.
- The Hash Is the Identity
Content-addressing in the build cache — content-addressed storage and Merkle trees turn a build cache into a shared resource, so your build is proportional to anyone's change.
- A Language That Can't Loop Forever
Bazel's Starlark forbids unbounded loops and recursion on purpose, and gets analyzability, caching, and parallelism in return. Buck2 quietly allows recursion back — and the split shows which restriction is load-bearing.
- A Little Uncertainty Buys a Lot of Space
Bloom filters trade a small chance of being wrong for an enormous saving in memory — a bargain storage engines take and build systems, so far, refuse.
- The Build Is Proportional to the Change
What every build system is really doing — and the one decision that separates the ones that scale.